Yup. This is why I forced myself to delete the broadly-similar Magic Kingdoms app yesterday.
I’m in a mood right now where I’m analyzing the games I’m playing for actual value. Grinding in an RPG-type game can be of some value at least as the basic activity (thinking through tactical combat decisions) is enjoyable to me. However, a lot of the Farmville-descendants don’t really have that.
I lament how many so-called “builder” games have a weaker model than the original SimCity. There’s was a great book on SimCity that explained a lot of the math behind it. (It may have been SimCity 2000-specifically) Some neat stuff, and tweaked to be pleasing to the player and provide some challenge.
One of my minuses to ‘builders’ is realizing there’s no real meat to the simulation: It doesn’t care if you put a sewage plant next to a daycare center, for example. Or even provide road access in many cases…
There’s also this, which was a game that was even more shamefaced about it’s attempts to shake customers down for cash.
In the genre, I played:
- Simpsons Tapped Out, which seems almost quaintly non-evil.
- Star Trek: Which at least had a couple mini-games that were kind of engaging. An interesting “Build an Away Team and send them through a Choose-Your-Own-Adventure” where the crew’s skills matter, and a kinda silly “starship combat” that was mainly decided by setup and pressing buttons whenever the cool-down.
- Disney’s Magic Kingdoms: Which was heavily marketing-influenced.
Probably a couple I’ve forgotten.
I should go back to Kingdom of Loathing. They’re still around, and feel bad about being too blatant with cash-grabs, at least.